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The snake game has originally been developed by Langzaam
Verkeer within MOST: Mobility Management
Strategies for the next Decades. In Flanders, this was a huge
success: 300 schools play it each year. Within EMOTIONS, the snake
game has been imported to the Netherlands and tested at 14 schools
in Breda.
The snake game is played with all pupils of a primary school at
a specially dedicated thematic week. In this week the pupils have
to come to school by foot or bike as much as possible. Doing so
they can earn a sticker that will be put on a big banner. This banner
has got the image of a snake on it.

The objective for the school is to fill in the whole snake. When
this target is reached all children win a prize. The opening of
the traffic week with a famous Dutch pop idol attracted much publicity
- In total, almost 4.500 children and their parents were
reached. The project has lasted 10 weeks and has run at
3 schools at the same time in one week.
The modal split is measured 3 times. Once two to three weeks before
the thematic week, the second time during the thematic week and
the third time 4 or 5 weeks after the thematic week. The first measurement
serves as a basis to set the goals, that the school wants to reach:
In general a primary school in the Netherlands has got a share of
foot and bike of 70%. For most schools the target is set to 80 to
85% usage of foot and bike. After setting the goals a formula based
on the target percentage, the number of children and the modal split
calculates the number of stickers needed.
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